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Design Overview

Describe a piece of software, and the work is split into parts that stand alone, built in parallel, and each part checked by something that did not write it. On your hardware, against any models you choose.

Why decomposition, not speed

A single agent working alone cannot hold a whole application: it does one thing at a time, and the twentieth thing damages the first. Adding agents does not fix that by itself, because the binding constraint is not agent supply, it is decomposition quality. So the objective is decomposed recursively into a tree of independently buildable units, the leaves are built concurrently, each in its own workspace, and the tree is assembled bottom-up, with every piece checked by something that did not write it. The documentation home covers the full mechanism; the cards below link straight to it.

Pre-alpha: heavy development, not yet usable

SynthOrg is in active pre-alpha development. The loop has been driven live against a real deployment twelve times and has never reached the assembly stage: no run has produced an assembled deliverable, and no completion has been recorded. Expect bugs, rough edges, missing polish, and breaking changes between releases.

These pages describe the designed behaviour of SynthOrg and are the source of truth for that design. Protocol interfaces and pluggable strategies are designed upfront to inform architecture; individual subsystems may still have a gap between the spec and the code. Treat any such gap as the work, not the spec. Nothing here promises working software: every claim is about how the system is built and how it behaves, never about what a run will deliver. For what is wired versus what is intent, see the Roadmap.

The mechanism

  • Recursive Decomposition


    How an objective becomes a tree of independently buildable units, the atomicity gate, and the recursion bounds.

  • Coordination


    Dependency-gated waves, parallel dispatch, parking, and run recovery.

  • Agent Execution


    The execution loop: brain/hands/session model, sandboxed tool use, context budget, and termination.

  • Verification & Quality


    Who reviews, why the reviewer cannot be the author, and what a verdict does and does not mean.

  • Initiative Tail


    Assembly and evaluation: the only path by which a plan reaches completion.

  • Providers / Budget / Security


    Explicit provider binding, cost recording and spending controls, autonomy levels, and the approval gate.

Design principles

  • Config over code


    Roles, workflows, and org structure are defined via configuration, not hardcoded.

  • Provider agnostic


    Every LLM dispatch names its own explicit (provider, model) pair, including local models. No default provider to fall back on.

  • Pluggable


    Strategies, backends, and policies are swappable behind protocol interfaces without modifying existing code.

  • Observable


    Every action, decision, and state transition is logged, correlated, and auditable.

  • Supervised by design


    An operator sets the oversight mode; destructive or high-risk actions are gated for human approval. See Security.

  • Cost-aware


    Budgets, per-agent limits, and spend attribution are built in.

  • Self-hosted


    Runs on your hardware, provider-agnostic including local models, with no SynthOrg service in the path.

What this is not

  • Not a chatbot or a conversational product on its own; the conversational front door is one entry point onto the same build pipeline, not the product itself.
  • Not a wrapper around a single model or provider.
  • Not a toy or a demo: it targets real, production-quality output, though no run has delivered one yet (see the pre-alpha warning above).
  • Not a reasoning parallelizer for isolated multi-hop questions. Single-agent reasoning is typically more token-efficient there, and SynthOrg's auto topology selector defaults to single-agent for such tasks. SynthOrg's value is splitting a whole application into genuinely independent, independently reviewed parts. See S2: agent-parallelism evidence for what the research does and does not support; it also closed organisational simulation as an output-quality mechanism, which earlier design documentation had asserted.

Configuration Philosophy

The framework follows progressive disclosure: users only configure what they need.

  1. Templates handle most users: pick a template, override a few values, go
  2. Minimal config for custom setups: everything has sensible defaults
  3. Full config for power users: every knob exposed but none required

Minimal custom deployment (all other settings use defaults):

company:
  name: "Acme Corp"
  template: "startup"
  budget_monthly: 50.00

All configuration systems in the framework are pluggable: strategies, backends, and policies are swappable via protocol interfaces without modifying existing code. Sensible defaults are chosen for each, documented in the relevant section alongside the full configuration reference.


Glossary

Term Definition
Agent An AI entity with a role, model backend, memory, and tool access. The primary entity in the framework. Within a company context, agents serve as the company's employees.
Company A configured organisation of agents with structure, hierarchy, and workflows
Department A grouping of related roles (Engineering, Product, Design, Operations, etc.)
Role A job definition with required skills, responsibilities, authority level, and tool access
Skill A capability an agent possesses (coding, writing, analysis, design, etc.)
Task A unit of work assigned to one or more agents
Project An initiative with a goal, deadline, and assigned team, executing one plan whose items become tasks. Its status advances from that work (see Project lifecycle)
Plan The reviewed decomposition of an objective into ordered items; approving one stages a contract before its work items dispatch as tasks (see Plan Review)
Artifact Any output produced by agents: code, documents, designs, reports, etc.

Entity Relationships

The following diagram illustrates how the core entities in SynthOrg relate to each other:

CompanyDepartmentsProjectsConfigHR RegistryDepartment Head(Agent, optional)Members (Agent[])Plan (current)TasksTeam (Agent[])Items (work / decision)Assigned Agent(s)ArtifactsStatus / HistoryAutonomy LevelBudgetCommunication SettingsTool PermissionsActive Agents[]Available Roles[]Hiring Queue

  • Agents / HR & Agent Lifecycle


    Agent identity (skills, identity versioning) plus the full HR lifecycle: role catalog, reporting-graph authority, hiring, firing, performance tracking, evaluation, and evolution.

  • Organisation & Templates


    Company types, organisational hierarchy, department configuration, template system, and headcount changes.

  • Communication


    Message bus, delegation, loop prevention, and the event stream.

  • Engine


    Task lifecycle, decomposition, routing, workflow types, and the task engine.

  • Memory


    Agent memory, retrieval pipeline, shared organisational memory, and consolidation.

  • Project Brain


    Structured, queryable per-project state store: decisions and rationale, open questions, blockers, risks, dependencies, and the evolving plan. Append-only, versioned in the workspace, and queried by agents on resume and by the operator.

  • Mid-Flight Steering


    The operator injects a hint or redirect into a running project; in-flight and newly-spawned agents adopt it at safe boundaries, and obsolete work is cleanly superseded, recorded in the brain with its rationale.

  • The Org Asks


    A standing directive instructs every agent to ask rather than guess when a choice is material and hard to reverse; the parked question surfaces in the unified conversation and answering it there resumes the run.

  • Semantic Ontology


    Shared entity vocabulary, versioned definitions, drift detection, and context injection for inter-agent semantic alignment.

  • Tools


    Tool sandboxing, MCP surface, and the governed connection catalog.

  • Observability / Notifications / Backup / Deployment


    Structured logging, correlation tracking, operator alerts, backup-and-restore, and container runtime.

  • Integrations


    External service connection catalog, OAuth 2.1, webhooks, health checks, rate limiting, MCP catalog, and tunnel.

  • Persistence


    Repository protocol abstraction, SQLite and Postgres backends, append-only time-series tables, TimescaleDB hypertables, and extension strategy.

  • Brand Identity & UX


    Visual identity, semantic colour system, theme architecture, typography, density, and animation guidelines.